Finden Sie mit uns den passenden Redner für Ihre Veranstaltung! Manouchehr Shamsrizi gilt als Shootingstar der Startup-Szene. Er ist politischer Philosoph. Manouchehr Shamsrizi ist Co-Founder des stargazerfe.com am Exzellenzcluster der Humboldt-Universität und gründete dort das Social-Start-up RetroBrain mit. Berufserfahrung von Manouchehr Shamsrizi. Bis heute. Member of the Advisory Council on Collaborations. World Economic Forum | Global Shapers.
Manouchehr ShamsriziManouchehr Shamsrizi ist „among the most publicly prominent voices of Germany's younger generation“ (Washington Post) und „überall dort mit von der Partie. Mit seiner Firma Retrobrain will Manouchehr Shamsrizi technische Innovationen allen zugänglich machen. Derzeit entwickelt das. Manouchehr Shamsrizi, MPP, FRSA. Gründung und seitdem Geschäftsführer der RetroBrain R&D UG, Hamburg, Schwerpunkt: Entwicklung von.
Manouchehr Shamsrizi CONTRIBUTE VideoPerformance Art considered as a Moral Institution: Manouchehr Shamsrizi at TEDxRheinMain Manouchehr Shamsrizi ist Philosoph und Soziologe. Er war Stipendiat der Yale Universiy und der Royal Society of Arts und erhielt als “Ariane de Rothschild Fellow of Innovative Entrepreneurship” eine Einladung an die University of Cambridge. The Most Inspiring Festival For The Digital Society. English; Deutsch; RP Campus Main Menu. MANOUCHEHR SHAMSRIZI, 29, is the mastermind and biggest shareholder of Retrobrain. The company develops computer games as a prevention against dementia. “I must use my time for something meaningful” Retrobrain founder Manouchehr Shamsrizi wants .
Gemeinsam wollen wir die Leitlinien für die zukünftige Gesundheitspolitik in unserem Land zeichnen. Ulf-Marten Schmieder Geschäftsführer Tel.
Manouchehr Shamsrizi, M. Maximilian Kolbe. Gallen ausgezeichnet und gehört u. Sein neues Buch Zukunftsmedizin — Wie das Silicon Krankheiten besiegen und unser Leben verlängern will erschien im Mai und stieg umgehend in die Bestsellerliste ein.
Nach Studium, Promotion und Habilitation an der Universität Würzburg absolvierte er verschiedene Forschungsaufenthalte im Ausland, unter anderem an der University of Arizona.
Wir bitten um Ihr Verständnis. You play the game by carrying out these actions. In this way, Singleton helps you to overcome even bigger challenges step by step.
The special edition Singleton WirBleibenZuhause is a contribution to support us all during this difficult time. Therefore, our team has developed 50 special Singleton cards for this purpose with ideas, suggestions, and calls for action that can help us to cope better with the current situation.
This is the cultural theoretical thesis that forms the basis for our interdisciplinary, multiperspectival research into the phenomenon of play.
Taking an expanded definition of games as our starting point, gamelab. Our own development work complements theoretical and historical research from the different disciplines represented in the project.
By linking university research and practical design, we hope to help open up entirely new dimensions in the interaction between theory and practice.
How do the rules of the game become formalised and how can we open them up for discussion again? How do processes and spaces need to be designed to engender critical reflection and a creative drive to design?
In the era of games, what new possibilities for knowledge management and transfer, transboundary collaborations and political and media influence are feasible — and perhaps required?
We hope to enrich research into the cultural technique of game-playing with transdisciplinary theoretical inquiry and new analyses.
Shamsrizi: Ultimately, inclusion is a fundamental characteristic of democracies, which is why we believe it far exceeds the meaning it has in colloquial language.
It is also a term that should be understood less as it relates to problems and more as it refers to opportunities.
From a media archaeology perspective, every new era and every new cultural technique - whether it was the printing press or the telephone or now the Internet and digital technology - was the prelude to a more inclusive society.
For us, inclusion denotes these opportunities of re- connecting people beyond spatial, generational and health constraints and boundaries.
By the way, if you consider the time in which the concept of Homo Ludens was coined and note Schiller, who said, "Man only plays when he is in the fullest sense of the word a human being, and he is only fully a human being when he plays", then the aforementioned separate sectors - health in a comprehensive sense and play as a design principle or cultural technique, respectively — are seen as an entity aimed at the concept of inclusion.
Bearing in mind that Oliver Wendell Holmes, the past Dean of the Harvard Medical School said, "We do not stop playing because we get old — We get old because we stop playing", we were actually quite close in our understanding of the cultural technique of play as being inclusive.
For us, this understanding of what inclusion is in practice also means that we regularly challenge ourselves and our partners from science and practice to make our ideas easier and more accessible for an even broader range of people with a variety of impairments.
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That is why I find a liberal system in which everyone cannot participate equally, morally reprehensible and economically stupid. I do not know why we are so hard on ourselves.
So for the time being your life revolves around Retrobrain. And what about five years from now? It would be terribly restrictive if I did know.
That would mean that something fascinating would not be able to come around the corner. Remember Me. You are not a member of the fellowship?