Ra Yellow Mega Pack


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Ra Yellow Mega Pack

Kartenliste und Erscheinungsdatum des Yu-Gi-Oh! TCG-Sets Ra Yellow Mega Pack Special Edition. Ra Yellow Mega Pack Ebenfalls im Februar erschien ein weiteres „Mega Pack“. Das „Ra Yellow Mega Pack“. Im Gegensatz. Online-Gameshop mit superschnellem Gratisversand in Deutschland und Österreich. Videogames und Uncut-Versionen, Brettspiele, Merchandise.

Yu-Gi-Oh! Ra Yellow Mega Pack englisch

Kostenloser Versand verfügbar. Kauf auf eBay. eBay-Garantie! Ra Yellow Mega Pack Booster - Yu-Gi-Oh!​ Trading Card Came Sprache: Englisch Booster Inhalt mit 11 Karten: 1 Secret Rare Karte; 1 Ultra Rare Karte. YU-GI-OH!DEUTSCH 11KARTEN - RA YELLOW, MEGA PACK in Sammelkarten u. Sammelsticker, Spiel, Spielwaren.

Ra Yellow Mega Pack All Listings Video

Ra Yellow Mega Pack

Ra Yellow Mega Pack ist da! Kaufe und verkaufe Karten, Booster und mehr auf Europas größter Handelsplattform für das Yu-Gi-Oh! TCG. Yu-Gi-Oh! - Ra Yellow Mega Pack Display (englisch) bei stargazerfe.com | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. Konami - YGO Ra Yellow Mega Pack Booster DE bei stargazerfe.com | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. Deutsch (komplett) - Ra Yellow Mega Pack (RYMP).
Ra Yellow Mega Pack

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Das Shopsystem speichert in diesen Cookies z. out of 5 stars YuGiOh Ra Yellow Mega Pack Booster Box 24 Packs. Reviewed in the United States on May 8, Verified Purchase. I got this and i think this is the best box to get at a good price for the cards YuGiOh Ra Yellow Mega Pack Booster Box 24 Packs. Read more. One person found this helpful/5(14). Find great deals on eBay for ra mega yellow pack. Shop with confidence. rows · Buy Ra Yellow Mega-Pack at Amazon. Picture View Spoiler View. Card # Card Name . The Ra Yellow Mega Pack: Special Edition is a Special Edition set in the Yu-Gi-Oh! Trading Card Game, exclusive to North America. It is packaged in the style of a Blister Pack. Each Special Edition contains 3 Ra Yellow Mega Pack Booster Packs and 1 Super Rare card, " Legendary Six Samurai - Shi En ". out of 5 stars Review of ra yellow mega pack booster box. Reviewed in the United States on March 22, Verified Purchase. this product was in very good condition and it was just awesome and I got quite a few cards I have wanted for ages and some I hadn't even heard of. Read more. Ra Yellow Mega-Pack Card List and Spoiler - Yu-Gi-Oh! "Ra Yellow Mega-Pack" Card List and Spoiler This set contains cards. First. RA YELLOW MEGA PACK - 1st Editon - Booster Box - Sealed New - Yu-Gi-Oh. $ eBay. First. Yugioh Ra Yellow Mega Pack Booster Box 1st Edition count Card Game TCG. $ YuGiOh Ra Yellow Mega Pack Special Edition Mini Box Product information Product Dimensions x x inches Item Weight ounces ASIN B00EYGBN4I. Grandmaster of the Six Samurai. During either Stolichnaya Elit turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. Gladiator Beast's Respite. Special Summon 1 "Crystal Beast" monster from your Deck.

Aurkus, Lightsworn Druid. Crystal Beast Amber Mammoth. Crystal Beast Amethyst Cat. Crystal Beast Cobalt Eagle.

Crystal Beast Ruby Carbuncle. Crystal Beast Topaz Tiger. Cunning of the Six Samurai. Double-Edged Sword Technique.

Enishi, Shien's Chancellor. Garoth, Lightsworn Warrior. Gladiator Beast War Chariot. Gladiator Beast's Respite.

Jain, Lightsworn Paladin. Lumina, Lightsworn Summoner. Offering to the Snake Deity. Rise of the Snake Deity.

The Six Samurai - Kamon. Once per turn: You can activate 1 of these effects. Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.

Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck. This Special Summon is treated as a Fusion Summon.

Only 1 "Instant Fusion" can be activated per turn. Spells, Traps, and card effects cannot be activated in response to this card's activation. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard even if you no longer control this face-up card.

Must be Special Summoned from your hand by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls.

Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster you can only equip 1 monster at a time to this card with this effect.

Must be Special Summoned from your hand by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways.

This card cannot activate its effects the turn it is Special Summoned. During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains ATK for each card sent.

You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Decks. It gains ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

When this card is Fusion Summoned: Send all other cards you control to the Graveyard. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.

During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster at the time it was Summoned.

When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card.

When 3 Hyper-Venom Counters are on this card, you win the Duel. This card is unaffected by "Venom Swamp". You take no Battle Damage from battles involving this card.

Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK.

During your End Phase: Tribute 1 other monster or destroy this card. This card cannot be destroyed by battle. During your End Phase: Destroy all other monsters on the field.

At the end of the Damage Step, if this face-up Attack Position card battles with an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.

During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.

Must be Special Summoned from your hand by controlling 2 or more Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck, and if you do, this card's ATK becomes x the number of face-up Zombie-Type monsters shuffled into the Deck this way.

Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card. Target 1 of your banished Zombie-Type monsters; return that target to the top of your Deck.

Once per turn: You can target 1 monster your opponent controls; this card loses exactly ATK, and if it does, send that target to the Graveyard.

While this card is face-up on the field, any card sent to the Graveyard is banished instead. This effect can only activate once per turn.

If you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.

You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect.

This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead. Must be Special Summoned from your hand by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways.

Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect.

You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.

You must control this face-up card to activate and to resolve this effect. When this card is sent from your Deck to the Graveyard: Special Summon it.

Must be Special Summoned from your hand by having 4 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways.

You can pay Life Points; destroy all other cards on the field. You can remove Bushido Counters from your side of the field to activate these effects.

During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains ATK for each card sent to the Graveyard this way, until the End Phase.

At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand without damage calculation.

During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls this is a Quick Effect.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.

Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.

You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x and Special Summon this card from your hand, otherwise destroy this card.

During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. When this card is Summoned: Change it to Defense Position.

The Flute of Summoning Kuriboh. Target 1 face-up monster you control; until the End Phase, it gains ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.

Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck.

Cannot be Normal Summoned or Set. Crystal Beast Ruby Carbuncle. Crystal Beast Amethyst Cat. This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved.

Crystal Beast Emerald Tortoise. Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position.

Crystal Beast Topaz Tiger. Crystal Beast Amber Mammoth. When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead.

Crystal Beast Cobalt Eagle. Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck.

Ra Yellow Mega Pack Aurkus, Lightsworn Druid. Crystal Beast Sapphire Pegasus. Sizzling Hot Spielen Boxes Yu-Gi-Oh! The Flute of Summoning Kuriboh. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. When another face-up "Crystal Beast" monster you control is targeted Callie Rogers an attack: You can make this card the attack target instead. During your End Phase: Destroy all other monsters on the field. Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card. Legendary Six Samurai - Shi En.
Ra Yellow Mega Pack

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Ra Yellow Mega Pack

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